Sims bustin out mission seek and destroy bioweapons




















And find another job while you're at it! Continue Stages Popular Guides Popular Cheats. Super Smash Bros. Capcom 3 X Trials Evolution. Continue to ». Learn how to disable this ad ». The Sims: Bustin' Out Cube. Developer: Maxis. Publisher: Electronic Arts. View All 31 Screens. Objective: Get Married Still haven't done it yet? Do it! Return to Mom's House and take a breather. Keep in touch with your friends and find a new job. Tinsel Bluffs Almost there Around the Network. They may be hungry, or tired, for instance.

You'll have to take care of whatever ails them before they'll accept your proposal. One way to boost your chances of success is to propose early in the day; if your lover and you sleep together, try to get both Sims to hit the sack at the same time, then propose as soon as possible after you wake up, when your lover's comfort and Energy scores should be nearly maxed out. If they're hungry, serve them a meal and then try again.

Keep hammering away, and eventually you'll have a spouse! In Bustin' Out mode, you can only propose to a Sim from one of the free play houses, which means you'll either have to call up the Tutti or Frutti houses and invite someone over, or visit them and get your charm on. Even after you've obtained a spouse, you still have to be careful to maintain your friendship. If you let your relationship with your spouse slide too far down the scale, he or she will eventually get fed up and move out.

Also, be aware that your lovers don't particularly appreciate polygamy. The game doesn't penalize you outright for being a skank, or even for cheating on a spouse, but if your spouse or lover happens to see you getting intimate with another character via pretty much any interaction that involves physical contact , he or she will get very upset, and will usually attack your paramour, leading to bad feelings all around.

Feel free to satiate your carnal desires all you like, but ensure that you're alone with your partner when you do. This also works in reverse, though; if you have a lover who insists on dancing the day away with your guests, your relationship with the guest will drop through the floor, and what's more, your Social motive will plummet as your Sim becomes more and more despondent.

For this reason, it's a Very Bad Idea to become lovers with Sims that you can't control, such as Dudley, because you'll essentially be forced to retreat from whatever room they're in when a party is going on, lest your Social motive plummet to the bottom. In point of fact, there isn't much point in making a Sim your lover if you don't plan on getting married, so you may want to stick to the basic Social interactions until you find that special someone.

First, you have a random chance of getting a phone call offering a baby for adoption; you can choose whether or not to accept.

This works for same-sex couples, by the way, but can take a while to occur. Second, the Kiss Passionately Social option will occasionally let lovers procreate. Lastly, the Vibromatic Heart Bed has a special interaction for lovers which will also sometimes result in a child. In any of these cases, you'll be able to choose whether or not a child is the result of your interaction, so don't hesitate to try out these interactions if you're just looking for extra relationship points.

Sim babies appear as an object in the house. You'll be able to interact with them in three ways: feeding, singing, and playing. Feeding is, obviously, the critical option here, since your baby will require a constant influx of nutrients. What's more, if your baby goes hungry for more than an hour it'll cry quite loudly during this period , a Social worker will appear and take the baby away, which lets you escape the responsibility if you change your mind about actually taking care of a kid.

You'll also need to be able to put your child to sleep; if it begins to cry because of its lack of Energy, sing to it before letting it sleep for a while. At the end of three days, though, the baby will become a kid and will have much more palatable sleeping rhythms.

Child Sims don't go to work; instead, they go to school. School and work are fairly similar acts, but instead of building up your child's skills to earn promotions, you'll need to have them study via a bookshelf or, preferably, a computer to earn higher grades and scholarship money. Like anything else worth having, friendships and love affairs require maintenance. As with your motives, your relationship scores decay over time, albeit much more slowly.

With every day that passes between instances of Socialization between your Sim and an acquaintance, their mutual relationship scores will drop by two points each. This isn't something that you'll need to worry about daily, but it can cause even your closest confidants and lovers to eventually stop counting themselves as your friend, which will eventually prevent you from gaining promotions at work.

For characters who are your friends, you'll receive a warning or two as your relationship score drops towards the terminal point for friendship. If this occurs, you should try to call up that character and invite him or her over for some intense one-on-one interactions in an attempt to drive your scores back up into the 80's or higher. If you ignore the first message, you'll receive another message soon afterwards notifying you that you let that friend slip away. Nevertheless, you don't have to be too diligent about keeping your friends close by; the same Socialization moves that worked before can make that character your friend again, so feel free to wait until a convenient moment to Socialize.

The same basic process is true of lovers. If you let your relationship with a lover decay down into the 60's, they will become "just friends". The only difference here is that you aren't notified of this change, so keep an eye on your relationship menu and take the necessary steps to keep your lovers interested in you. How To Be A Good Host When you reach the higher levels of your career and have been happily situated in a home for awhile, you'll need to exert extra effort to maintain the broad number of friendships that got you to that point.

Luckily, you should have plenty of money to spend on items that can be used to entertain large groups of people. Most of these items can be used by one Sim to boost your Fun score, but if multiple Sims are around, you can let them join you for extra relationship points. The most basic group activity is the boob tube. If you pick out a nice, wide couch, up to three people will be able to restore their Social, comfort, and Fun motives at the same time, all while adding to their relationship scores.

The Soma is well worth the investment, if you can swing the cash, so you may want to wait until your Sim gets a raise and splurge with his or her bonus money to outfit one of your nicer rooms with the big-screen tube. Another good choice for mass Socialization is a hot tub, if you can afford one. Whichever model you choose, your hot tub will help you satisfy a large number of motives while letting you rack up relationship points, especially at parties.

Next, the various stereo systems will let any Sims within earshot join your Sim for a dance or two. If you're really looking to get down, you can combine this item with the Bounce My Booty Dance Floor, which adds another ten Fun for anyone who interacts with it.

Combined, this duo will set you back over 10, simoleons, but ensures that all of your guests will have maxed-out Fun motives, and thus will be a bit more appreciative of your Socialization attempts. One last big-ticket item for group Fun is the Hellagraphix "Diamond Edition" video game system, easily unlockable early in the Bustin' Out mode by getting a promotion in the Paramilitary track.

It'll set you back almost 5, simoleons, but offers a massive nine Fun to anyone who uses it. What's even more impressive is the number of people who can sit around and enjoy the Fun: if you throw a party, you should rearrange your house to have as many comfortable chairs around the Hellagraphix as possible, because it's not uncommon to see half a dozen characters pick up a controller and go for the top score.

If you're looking for cheaper forms of Fun, though, the Miscellaneous category in your Buy menu has a host of options, some of which will especially appeal to Sims that have chosen to be highly Active. For a mere 50 dollars more than a Basketball Hoop, Table Tennis offers two more Fun points; just keep in mind that this isn't something a Sim can do by himself.

If you have more cash to spend, one of the pool table models lets one or two Sims play together, but neither of these offers a substantially higher Fun rating than ping-pong. Let's Par-Tay In Bustin' Out mode, a few of the houses will require you to throw a party to achieve one goal or another.

Although you'll have to throw these parties, you should also keep in mind that your Sim can throw a party anytime he or she wants, merely by picking up the phone and selecting the last option on the list that appears. Party goers will gather by the door and come in by themselves no need to greet them and will stay until past midnight, if you care for their motives properly.

For maximum Socialization opportunities, you'll want to skip work and kick a party off around noon. This will give you at least twelve hours of face time with your guests, but you will have to satisfy their motives, or they'll leave prematurely. No shirt, no shoes, no service. Still, it's best to be considerate and provide enough seating for all of your guests.

First up, all party-goers will require easy access to food and toilets, as usual. If your house is properly constructed, this shouldn't be a problem, but you do have to consider the number of people that arrive; a typical party will see at least five guests arrive at your door, and perhaps more, if you called up other guests individually. All of these people will be looking for food, and since the Serve Food option from your refrigerator will only serve up six portions, you're going to need to make up at least two plates full of goodies for your guests.

The easiest way to do this is to get one Sim working on a plate, then have another Sim follow a few seconds later with the same action. Since party-goers don't need to be greeted, you won't have to worry about meeting them at the door; just make sure the food is accessible when they arrive.

Periodically check for dirty dishes and empty plates, and make another tray of food if one is empty or running low. You'll probably need a few empty countertops to hold everything, so plan ahead. With any luck, one or two of your guests will have high Neat scores and will clean the kitchen on their own.

After food and Bladder are taken care of, your guests will be in the mood for Fun. The most efficient way to feed this motive is to have a Hellagraphix machine in the middle of a bunch of Deiter couches and Von Braun recliners; the Sims' Fun and comfort motives will be simultaneously fulfilled, and they'll be able to Socialize with all other players.

After a Sim disengages from their Fun activity, they should be almost sated in terms of their motives, so pounce on this opportunity and get your interactions in quickly.

You can repeat your Socialization with multiple guests, if you have more than one target for friendship, but give them a breather every now and again to take care of their needs. If a Sim starts getting thought bubbles above their head indicating that a certain motive requires attention, make sure they have access to an outlet for their desires, or they'll leave.

This occurs most often when you don't have any fresh food for your guests to eat. If you notice your guests getting tired, try switching on an Aromaster to the Juniper and Rosemary setting to restore their Energy.

In point of fact, you should probably have one of these going non-stop during a party, just to counteract time's winged chariot and let all of your guests stave off sleep while they're partying. It will cost you some big bucks over the course of a day, but it'll ensure that your guests are in high spirits throughout the party. If you want to have everyone feeling extra-wired, you can even use a laser show set to "Chakra", which also restores Energy to everyone within range.

No more dozing off at your parties! House-Building Whether you play Bustin' Out mode or Free Play, you're going to have to get used to using the game's Build menu to construct a house or remodel an existing one to suit your purposes. Many of the houses in the game are decent enough, and you can live in them without any major alterations, but they aren't efficient; your Sims won't be able to satisfy their motives quickly without some major revisions.

So get ready to take that virtual sledgehammer and heft it against that virtual wall; you're going to have to do some major rebuilding if you want to get each of the available houses set up properly. In Free Play mode, you're going to have the option of either constructing your own home or selecting a pre-built one, while Bustin' Out will see you shuttling around from house to house, each of which you'll be free to destroy as you see fit.

In either case, there are a few basic principles to keep in mind when constructing your stately pleasure-dome. This entire structure takes up only one quarter of the available space on the lot. Smaller is better, to a degree. First off, you should never forget that your ultimate goal is to build a space wherein your Sims will be able to fulfill their motives in the least amount of time.

The constant degradation of your motives will be the Damocles Sword that hangs over your head throughout the game, so you want to ensure that your Sims don't have to walk all over your lot to get from the kitchen to the bathroom to the bedroom.

Consolidation and compact design should be your goals; there's no rule saying that you have to use all of the rooms in a house for something. If you move into a huge house, feel free to gut some of the rooms that are farthest from the bus stop and use the items within to spruce up your living room. Secondly, though, you'll also have to make your house livable. Parties and Socialization are going to be difficult if you modeled your house on a cheap Tokyo apartment; your Sims, and their guests, need to be able to walk around each other and have access to other rooms.

Putting everything in a small space is desirable, but you also have to ensure that your Sims have room to move. So, not too big, not too small. As you play the game, or examine the screenshots in this guide, you'll hopefully get an idea of what the proper proportions for a house are.

Last, when constructing a house, keep in mind that your Sim will have to get to work in the morning. The bus always shows up in the same place, so try not to place vital spaces, like the kitchen, too far away from the road.

In fact, if you can swing it, you should build your entire house as close to the sidewalk as possible, just to cut down on the time it takes your Sims to reach their bus. This is possible when you construct your house in Free Play mode; in Bustin' Out, or if you select a pre-made house in Free Play, the best you'll usually be able to do will be to expand your house in the general direction of the bus stop, and attempt to place your critical items in that general area of your lot.

The Entrance The entrance to your house is considered to be the door that's closest to the sidewalk. In most instances, it's best to have two or even three doors side by side to prevent Sims from getting in each other's way. If a Sim tries to enter your house, but finds their way blocked by another character, they'll spend a few minutes standing around pouting until their AI kicks in and tries again, so you'll want to have as wide an opening into your house as possible.

Because your visitors will be looking for food as soon as they arrive, this main entrance should open up onto your kitchen and dining area whenever possible. It's best to have the refrigerator, stove, etc.

The dining room table should also be a short distance away. Beyond the main doorway, though, feel free to put as many other doors on the outside of your house as you like, but make sure none of them are closer to the street than your main entrance, or all of your visitors will group there instead. It's best to have at least one alternate exit from your house, along the wall that faces the side of the lot. Sims don't like to walk across grass, however, so be sure to lay down a concrete path to the sidewalk.

The first priority should be the kitchen. Although all you really need for a kitchen is a refrigerator, you won't be getting very much nourishment from a cold meal.

A fully-stocked kitchen will have a fridge, food processor, and a stove, in that order. The food processor will need its own counter, but you can save on space by putting it on top of your trash compactor or dishwasher. These latter two pieces of equipment are optional, but quite handy; the dishwasher replaces the kitchen sink as the preferred Sim method of cleaning dishes, when purchased and installed, while the trash compactor acts as a high-capacity trashcan.

Compactors can actually replace trashcans around your house, if you don't mind the aesthetic unpleasantness involved; they hold more garbage than any normal trashcan, and have a flat surface for a lamp or Aromaster to boot. When a Sim gets done cooking the food in the stove, he or she will look around for the a clean countertop to set the food down.

Assuming you Served food; a solo meal will be taken right to the table. This countertop shouldn't be an appliance; this can cause trouble if people are queuing up for a meal while another person is waiting to use the machinery that the food is set upon.

Instead, buy a plain countertop from the Buy menu and set it wherever convenient. You'll often have multiple people attempting to get food at the same time, so try to set this countertop away from the wall if at all possible.

It'll need to have at least two sides free, but the more the merrier. Your dining room table doesn't contribute to your Sims' comfort motive while they're sitting down; all it's good for is a bit of a room bonus and to act as a place to eat.

There are a variety of models available, in a number of sizes, but the most efficient is usually a 2x2 table with eight chairs around it. Sims can share a corner of the table with another Sim sitting beside them, so you will be able to use all eight chairs simultaneously, if it comes down to it although you'll have to serve some damn tasty food before this occurs.

This also lets your Sims pick up plates by walking to the corner of the table; a 2x3 table, with three chairs along the long side, will force a Sim, or your maid, to sit down at the middle chair before they can reach a plate there, which wastes time.

A Sim won't sit where there's a dirty plate, so you'll need to make sure you clean up after yourselves if you plan to eat many meals after your Maid leaves. At parties, one or two of your guests will usually have a high enough Neat score to make them clean up after everyone. Most Sims will just leave their plates at the table when they're done, but your Maid, or Sims with high Neat traits even your guests , will clean up. This involves taking a plate to either a kitchen sink or a dishwasher.

Should a plumbing mistake occur, you can expect your room score to fall through the bottom; the same is true if a large number of empty plates stack up on your dining room table, so don't hesitate to force your Sims to clean up, especially during a party. You'll need to decide whether or not you want to set this up in the same room as your kitchen and dining room, first off.

On the upside, the entire area will reap the benefit of a high room score, and your Sims won't have to maneuver through doorways to reach their Fun-building items; on the downside, a spill or mess in the kitchen will reduce the room score for your entertainment area, as well.

In most situations, it's easiest just to eliminate or not build any walls between the dining room and the living room, and deal with messes as they appear. In the living room, you're going to want to have at least one high-Fun item that large groups of Sims can enjoy concurrently. The best choice for this task is usually the Hellagraphix game console, which offers nine Fun to your Sims and lets them remain seated, and therefore enjoying their comfortable chairs and couches, while they play.

Another good option is a high-end stereo, which lets your guests dance themselves silly without having to walk too far. Items you definitely want to avoid are the skill-boosting items that involve showing off to the crowd, such as pianos and the microphone. While these can be nice if your Sim has a high score in the related skill, these items can sometimes be monopolized by poor-performing Sims, who will try to belt out a tune while the other Sims gather around and heckle.

Unless the Sim is one of your controllable roommates, you won't be able to do much except wait until that Sim gets tired of playing their instrument, which can take quite a while. Best not to tempt fate; close off any of these items into a separate room before you entertain. Pools are also a problematic item.

While it may seem neat to have a huge pool outdoors, they have a tendency to draw your guests away from your living room, thus making them less accessible for Socialization. If you notice that your parties fragment into smaller groups, try eliminating some of the outdoors entertainment options.

This should force your guests to stick to the living room that you've set up. Bathrooms Every house will need a couple of bathrooms to satisfy your guests. The more the merrier, in fact, but you will have to consider the spatial relation between these bathrooms and the rest of the house before you attempt to build them.

At its simplest, a guest bathroom is a mere 2x2 room with a toilet and a sink, which are easily built onto the outside perimeter of a house.

Even the sink is optional, especially if a bathroom is near another sink. If you wish, you can make a little gym-club-style bathroom, with two toilets in small, enclosed rooms, with a bathroom sink accessible nearby.

The Toane's Gym location in Bustin' Out mode has a good example of this, but you'll need to ensure that your guests have room to maneuver around the entrances to the bathrooms.

At any rate, you'll definitely need at least two toilets in separate rooms before you invite guests over to your house. And don't skimp on the appliances, either; go for the Flush Force 5 XLT as soon as you can afford it to avoid clogging and leaks. A master bathroom should also be appended to your house's main bedroom. Functionally this bathroom isn't going to be much different than the guest bathrooms, so if you want to attach it to your living room as well, feel free. If you have space, you can throw in a bathtub or Sonic Shower the best choice for adults, but kids can't use it.

Given the option, though, your Sonic Shower is better situated in your bedroom. Since guests will never require a shower, you'll save space in your bathroom, and since your Sims don't get naked when using the Sonic Shower, they won't hesitate to use it when other Sims are in the room, whether they're awake or sleeping.

This will also prevent your other Sims from entering the bathroom when someone is taking a shower and being upset at not being able to use the toilet. Just make sure that the shower is near the entrance to the bathroom, so that your Sims can use them in immediate succession without having to walk a long distance.

Bedrooms Your bedroom is the last room of the house that you'll need to worry about. The recipe is about as simple as it was for your bathrooms; a bed, a countertop, and an Aromaster Whifferpuff for its Energy-boosting capabilities. Cung Le.

Alistair Overeem. Brandon "The Truth" Vera. Cheick Kongo. Josh Barnett. Kendall "Da Spider" Grove. Frank "Twinkle Toes" Trigg. Gary "Big Daddy" Goodrich.

Nick Diaz. You can complete this objective in three ways. First, expose your talent. Have a person with nine or more creativity points and have them play a musical instrument or DJ Booth. Put another person with nine or more charisma points on the microphome.

Ask Malcolm using the "Ask Movie Role" interaction. If you've done all these things and you're a friend with Malcolm, he'll say yes. Another way is to invite him over and beat him up in a fight. He'll ask you after you changed his mind. The third way is to have a relationship with 90 or more with him and his mood is over Objective: Get to Head Coach in the Jock Career As a Superstar, attain the necessary requirements for a promotion and go to work in a good mood.

Objective: Get to Centerfold in the Fashion Victim Career As a Runway Model, attain the necessary requirements for a promotion and go to work in a good mood. Objective: Get Married You know what to do to complete this objective, right? Marry or move in with someone to fulfill this goal.

Objective: Raise a Baby to a Child Raise a baby into a child if you haven't done so yet. Take your last breather at Mom's House--you only have one stage left. Talk to your friends to make sure everything is going well. You don't want to get lazy here, do ya?



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