The dice game rules 10000




















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Thank you for checking out DiceGamesMessiah. When you decide to purchase thru links on our website, we may possibly receive an affiliate commission, at no extra expense to you. See score values below. Their turn continues, rolling the remaining dice, as long as they have thrown and set aside a scoring number or combination. Players announce their progressive score for their turn after each roll. A player's turn ends when they either decide to stop and score their accumulated points or until they have a scoreless throw and score nothing for that turn.

Should all six dice be set aside as scoring then the player may roll them all again and continue their tally. Scoring combinations only count when made with a single throw. For example, a player who rolls and puts aside a 1 and then throws two 1s with the next throw may only score not a 1, The first player to score a total of 10, or above, wins the game, provided any subsequent players, with a turn left, don't exceed their score.

An example turn might go something like this: A player rolls the six dice and they come up 1, 1, 2, 4, 5, 6. He could set aside the two 1s and the 5 scoring points, but instead sets aside the 1s, scoring and rolls the remaining four dice.

All six dice are scoring so the player decides to continue his turn by rolling them all again. This time he is unlucky and rolls 2, 3, 3, 4, 6, 6. The object of the Ten Thousand dice game is simple and the name is a big hint. The dice are rolled, points are scored, and the first player to reach 10, points in the winner. Everyone playing 10, rolls one die and the highest roll goes first.

The first 10, player then rolls all six of their dice, and has to set aside one or more scoring combo s. For each additional 1, double the score -- up to For each additional 2, double the score -- up to For each additional 3 double the score -- up to For each additional 4 double the score -- up to



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