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Undercover: Operation Wintersun. Share this? John Russell. Hired by Britain's Secret Service MI6, you must serve your country, the Crown, and the world by investigating this dangerous mission to prevent the Nazis from building a devastating bomb. Although the story is purely fictitious, historical "Second World War" facts remain highly authentic establishing a compelling gameplay experience.
Buy on. Critic Reviews. Score distribution:. Positive: 1 out of Mixed: 12 out of Negative: 2 out of All this publication's reviews Read full review.
A fine example of a traditional adventure game, with an engaging storyline, challenging puzzles and visuals and sound that combine for a good atmosphere. It's without a doubt the best point and click game I've played in a long time, despite its flaws. All this publication's reviews. Adventure Gamers. As your dangerous adventure continues, you discover several facts confirming that the Nazis may in fact have developed a usable prototype of the atomic bomb.
Tension rises and unexpected events come to light. Your fellow agents may not be as trustworthy as they seem. Is it because they have their own agenda? Or is it just difficult to trust each other in a time of war? From a technical perspective, Undercover: Operation Wintersun appears to break little new grounds. All the scenes are static, pre-rendered 2D drawings; the characters are the only real 3D objects.
A closer look, however, shows that the character models can cast shadows on background scenes based on their position as well as the light source. It is noteworthy that the game engine is not perfect: in some rooms where the only light source is outside, the characters still cast shadows on walls and floors that are not lit by the outside light. The game is somewhat lacking on sound effects or musical scores. Most audios come from the voiceovers. In the English version, the characters speak slowly and clearly.
This is probably because the cast wants to make sure that the dialogs are spoken accurate to the era. Still, the slow delivery of some speech is almost too painful to listen at some points. Fortunately, it is possible to turn on subtitles and skip forward the spoken lines. All the main characters rightfully speak with a British accent, but the Germans also speak broken English rather than German even to each other. This is obviously done for the convenience of the player and is no different than what is done in Hollywood movies or televisions where all the characters speak English no matter what country or even planet they originate.
Of course, a few distinctive native words like "Halt" and "Ja Wohl" are thrown into the dialogs in good measures to create an illusion of nationality among the cast. Strangely, there are actually more Latin than German in this game.
The reason is that your character, the professor, knows a bit of Latin and uses a few of these lines from time to time. When he meets a priest who also knows Latin, the subtitles do not provide any translation and the dialogs are simply transcribed verbatim on screen.
Just say they know more Latin than I do In the end, it does not matter much as the dialog is not vital but just some random conversation.
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